Cobbleswarm

Medium Swarm, Unaligned

Armor Class 15 (natural armor)

Hit Points 36 (8d8)

Speed walk +30

Challenge 2

STR
12
+1
DEX
11
+0
CON
11
+0
INT
5
-3
WIS
12
+1
CHA
5
-3

Damage Vulnerabilities False

Damage Resistances bludgeoning, piercing, slashing

Damage Immunities False

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses passive Perception 11

Languages

Special Abilities

False Appearance. While the cobbleswarm remains motionless, it is indistinguishable from normal stones.

Shifting Floor. Whenever the cobbleswarm moves into a creature's space or starts its turn in another creature's space, the creature must succeed on a DC 13 Dexterity saving throw or fall prone. A prone creature must succeed on a DC 13 Dexterity (Acrobatics) check to stand up in a space occupied by the swarm.

Swarm. The cobbleswarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny stone. The swarm can't regain hp or gain temporary hp.

Actions

Stings. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 15 (6d4) piercing damage, or 7 (3d4) piercing damage if the swarm has half its hp or fewer.

Bonus Actions

Shift and Tumble. The cobbleswarm pushes a prone creature in its space up to 5 feet away from it.

Source: Tome of Beasts 2023 · OGL/Open