Clockwork Beetle
Tiny Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 20 (8d4)
Speed fly +30, walk +50
Challenge 1/2
Saving Throws dex +5
Skills Stealth +5
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages understands the languages of its creator but can’t speak
Special Abilities
Construct Nature. The clockwork beetle doesn't require air, food, drink, or sleep.
Immutable Form. The clockwork beetle is immune to any spell or effect that would alter its form.
Limited Telepathy. The clockwork beetle can magically transmit simple messages and images to its owner, provided the owner is within 100 feet of it.
Magic Resistance. The clockwork beetle has advantage on saving throws against spells and other magical effects.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.
Source: Tome of Beasts 2023 · OGL/Open