Clockwork Beetle

Tiny Construct, Unaligned

Armor Class 14 (natural armor)

Hit Points 20 (8d4)

Speed fly +30, walk +50

Challenge 1/2

STR
8
-1
DEX
16
+3
CON
10
+0
INT
4
-3
WIS
12
+1
CHA
7
-2

Saving Throws dex +5

Skills Stealth +5

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 11

Languages understands the languages of its creator but can’t speak

Special Abilities

Construct Nature. The clockwork beetle doesn't require air, food, drink, or sleep.

Immutable Form. The clockwork beetle is immune to any spell or effect that would alter its form.

Limited Telepathy. The clockwork beetle can magically transmit simple messages and images to its owner, provided the owner is within 100 feet of it.

Magic Resistance. The clockwork beetle has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.

Source: Tome of Beasts 2023 · OGL/Open