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Cindervein Husk

Small undead, neutral evil

AC
13
HP
13
Speed
30
CR
1/4

Small skeleton, cracked ribs glowing amber, Saltspire ash pit.


Armor Class 13 (natural armor)

Hit Points 13 (3d6 + 3)

Speed 30 ft.


STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)

Damage Vulnerabilities bludgeoning

Senses darkvision 60 ft., passive Perception 8

Languages —

Challenge 1/4


Traits

Glowing Eyes. The husk sheds dim light in a 10-foot radius.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 2 (1d4) Necrotic damage. The target must succeed on a DC 12 Constitution saving throw or take the extra necrotic.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022