Cindervein Husk
Small undead, neutral evil
AC
13
HP
13
Speed
30
CR
1/4
Small skeleton, cracked ribs glowing amber, Saltspire ash pit.
Armor Class 13 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 6 (-2)
- WIS
- 8 (-1)
- CHA
- 5 (-3)
Damage Vulnerabilities bludgeoning
Senses darkvision 60 ft., passive Perception 8
Languages —
Challenge 1/4
Traits
Glowing Eyes. The husk sheds dim light in a 10-foot radius.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or take the extra necrotic.