Chatterlome

Medium Fiend, lawful evil

Armor Class 16 (natural armor)

Hit Points 93 (11d8+44)

Speed walk +30

Challenge 7

STR
15
+2
DEX
18
+4
CON
18
+4
INT
11
+0
WIS
14
+2
CHA
10
+0

Saving Throws cha +3, wis +5

Skills stealth +7, perception +5

Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 15

Languages Abyssal, Common, Infernal, telepathy 60 ft.

Special Abilities

Magic Resistance. The chatterlome has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The chatterlome makes four chisel attacks.

Chisel. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Box Teleport. The chatterlome magically teleports up to 120 feet into a box, chest, wardrobe, or other wooden container with a lid or door. The chatterlome can hide inside the container as a bonus action after teleporting. If the chatterlome uses this action while inside a container, it can teleport into another container within range or it can teleport back to the Hells. If it teleports to the Hells, it can't return to the Material Plane until it is summoned.

Source: Tome of Beasts 2 · OGL/Open