Chamrosh

Medium Celestial, neutral good

Armor Class 14 (natural armor)

Hit Points 39 (6d8+12)

Speed fly +60, walk +40

Challenge 1

STR
14
+2
DEX
13
+1
CON
15
+2
INT
8
-1
WIS
15
+2
CHA
16
+3

Saving Throws cha +5, wis +4

Skills insight +4, survival +6, perception +6

Damage Resistances fire, radiant

Condition Immunities frightened

Senses darkvision 60 ft., passive Perception 16

Languages Celestial, Common, telepathy 60 ft.

Special Abilities

Angelic Awareness. The chamrosh has advantage on Wisdom (Insight) checks to determine if a creature is lying or if a creature has an evil alignment.

Flyby. The chamrosh doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Smell. The chamrosh has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Fearsome Bark (Recharge 5-6). The chamrosh lets out a highpitched bark at a creature it can see within 30 feet of it. If the target is of evil alignment, it must make a DC 13 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and is frightened until the end of its next turn. On a success, the target takes half the damage and isn't frightened. The bark has no effect on neutral or good-aligned creatures.

Healing Lick (2/Day). The chamrosh licks another creature. The target magically regains 10 (2d8 + 1) hp and is cured of the charmed, frightened, and poisoned conditions.

Source: Tome of Beasts 2 · OGL/Open