Chained Angel — fantasy monster illustration. Chained Angel is a medium celestial (Challenge Rating 8).

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Chained Angel

Medium Celestial, Neutral Evil

AC
16
HP
121
Speed
60
CR
8

False


Armor Class 16 (natural armor)

Hit Points 121 (22d8 + 22)

Speed 60 ft., fly 30 ft.


STR
18 (+4)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
18 (+4)
CHA
20 (+5)

Saving Throws Cha +8, Dex +6, Wis +7

Skills Perception +7

Damage Vulnerabilities False

Damage Resistances piercing

Damage Immunities fire, radiant

Condition Immunities charmed, exhaustion

Senses darkvision 200 ft., passive Perception 17

Languages Celestial, Common, Infernal, telepathy 120 ft.

Challenge 8


Traits

Immortal Nature. The chained angel doesn't require food, drink, or sleep.

Magic Resistance. The chained angel has advantage on saving throws against spells and other magical effects.

Redemption. When a creature casts the knock spell on the chained angel's chains, the chains release a blast of unholy flame. The spellcaster must make a DC 16 Dexterity saving throw, taking 16 (3d10) fire damage and 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one. If the spellcaster survives, the chained angel must immediately make a DC 17 Wisdom saving throw. On a success, the angel's chains fall away. It is restored to its senses and the form it had before it was chained, typically a deva. On a failure, the chained angel remains chained for 7 days, and during that time, any further attempts to cast knock on the angel's chains fail.

Actions

Multiattack. The chained angel makes two Fiery Greatsword attacks.

Fiery Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 16 (3d10) fire damage.

Fallen Glory (Recharge 5-6). Each creature the chained angel can see within 50 feet of it must make a DC 15 Strength saving throw. On a failure, a creature takes 19 (3d12) radiant damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.

Reactions

Fiendish Cunning. When a creature the chained angel can see within 60 feet of it casts a spell that appears on the cleric or paladin spell list, the chained angel can counter the spell with a successful ability check. This works like the counterspell spell with a +5 spellcasting ability check, except the chained angel must make the ability check no matter the level of the spell.

Community Images

Chained Angel — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022