Cave Dragon Wyrmling

Medium Dragon, Neutral Evil

Armor Class 16 (natural armor)

Hit Points 52 (7d8 + 21)

Speed fly +20, walk +20, burrow +30

Challenge 2

STR
19
+4
DEX
12
+1
CON
17
+3
INT
8
-1
WIS
10
+0
CHA
12
+1

Saving Throws cha +3, con +5, dex +3, wis +2

Skills Stealth +3, Perception +4

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities poison

Condition Immunities blinded, poisoned

Senses blindsight 10 ft., tremorsense 60 ft., passive Perception 14

Languages Draconic

Special Abilities

Darkness Shroud. The cave dragon naturally suppresses light near it. Bright light within 15 feet of the dragon becomes dim light, and dim light within 15 feet becomes nonmagical darkness.

Magical Tunneler. The cave dragon can burrow through nonmagical unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 5-foot diameter tunnel in its wake.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) poison damage.

Poison Breath (Recharge 5-6). The dragon exhales a cone of black, poisonous gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failure, a creature takes 14 (4d6) poison damage and is poisoned until the end of its next turn. On a success, a creature takes half the damage and isn't poisoned.

Source: Tome of Beasts 2023 · OGL/Open