Cave Dragon Wyrmling

Medium Dragon, neutral evil

Armor Class 16 (natural armor)

Hit Points 75 (10d8+30)

Speed fly +20, walk +30, burrow +20

Challenge 2

STR
19
+4
DEX
12
+1
CON
17
+3
INT
8
-1
WIS
10
+0
CHA
12
+1

Saving Throws cha +3, con +5, dex +3

Skills stealth +5, perception +2

Damage Immunities acid, poison, thunder

Condition Immunities poisoned

Senses blindsight 120 ft., passive Perception 12

Languages Draconic

Special Abilities

Tunneler. The cave dragon can burrow through solid rock at half its burrowing speed and leaves a 5-foot wide, 5-foot high tunnel in its wake.

Innate Spellcasting. the dragon's innate spellcasting ability is Charisma. It can innately cast the following spell, requiring no material components: 3/day: darkness

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) poison damage.

Poison Breath (Recharge 5-6). The dragon exhales a cone of black poison gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 14 (4d6) poison damage on a failed save and the target is poisoned if it is a creature. The poisoned condition lasts until the target takes a long or short rest or removes the condition with lesser restoration. If the save is successful, the target takes half the damage and does not become poisoned.

Source: Tome of Beasts · OGL/Open