Catscratch

Huge Aberration, chaotic evil

Armor Class 13 (natural armor)

Hit Points 76 (8d12+24)

Speed walk +30, climb +15

Challenge 3

STR
18
+4
DEX
14
+2
CON
17
+3
INT
3
-4
WIS
12
+1
CHA
8
-1

Skills stealth +6, perception +3

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 11

Languages

Special Abilities

Keen Smell. The catscratch has advantage on Wisdom (Perception) checks that rely on smell.

Nine Lives (Recharges after a Short or Long Rest). When the catscratch would be reduced to 0 hp, it instead drops to 9 hp.

Pounce. If the catscratch moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the catscratch can make one bite attack against it as a bonus action.

Actions

Multiattack. The catscratch makes one bite attack and one claw attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. A felid or feline humanoid that fails this saving throw contracts catscratch fugue.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.

Vomit (Recharge 5-6). The catscratch vomits poisonous bile in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 10 (3d6) poison damage on a failed save or half as much damage on a successful one. A felid or feline humanoid that fails this saving throw contracts catscratch fugue.

Source: Tome of Beasts 2 · OGL/Open