Catscratch
Huge Aberration, chaotic evil
Armor Class 13 (natural armor)
Hit Points 76 (8d12+24)
Speed walk +30, climb +15
Challenge 3
Skills stealth +6, perception +3
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages —
Special Abilities
Keen Smell. The catscratch has advantage on Wisdom (Perception) checks that rely on smell.
Nine Lives (Recharges after a Short or Long Rest). When the catscratch would be reduced to 0 hp, it instead drops to 9 hp.
Pounce. If the catscratch moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the catscratch can make one bite attack against it as a bonus action.
Actions
Multiattack. The catscratch makes one bite attack and one claw attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. A felid or feline humanoid that fails this saving throw contracts catscratch fugue.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Vomit (Recharge 5-6). The catscratch vomits poisonous bile in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 10 (3d6) poison damage on a failed save or half as much damage on a successful one. A felid or feline humanoid that fails this saving throw contracts catscratch fugue.
Source: Tome of Beasts 2 · OGL/Open