Buraq — fantasy monster illustration. Buraq is a medium celestial (Challenge Rating 11).

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Buraq

Medium Celestial, Lawful Good

AC
17
HP
152
Speed
90
CR
11

False


Armor Class 17 (natural armor)

Hit Points 152 (16d8 + 80)

Speed 90 ft., fly 60 ft.


STR
15 (+2)
DEX
18 (+4)
CON
20 (+5)
INT
18 (+4)
WIS
18 (+4)
CHA
20 (+5)

Saving Throws Cha +9, Con +9, Wis +8

Skills History +8, Religion +8

Damage Vulnerabilities False

Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities False

Condition Immunities charmed, exhaustion, frightened

Senses truesight 120 ft., passive Perception 14

Languages Celestial, Common, Primordial, telepathy 120 ft.

Challenge 11


Traits

Angelic Weapons. The buraq's attacks are magical. When the buraq hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Magic Resistance. The buraq has advantage on saving throws against spells and other magical effects.

Night Journey. When outdoors at night, the distance of the buraq's vision is not limited by nonmagical darkness. Once per month, the buraq can declare it is on a night journey, and for the next 24 hours, it can Teleport as a bonus action. When on a night journey, the buraq can teleport as often as it wants, and its destination must always be in an area of nonmagical darkness within its line of sight. At any point during the night journey, the buraq can use a bonus action to return itself and its rider to the location where it began the night journey.

Powerful Steed. The buraq is considered to be a Large animal for the purpose of determining its carrying capacity and its ability to carry a rider.

Actions

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Teleport (1/Day). The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away.

Spellcasting. The buraq casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 17): At will: comprehend languages, detect evil and good, holy aura, pass without trace 3/day each: haste, longstrider 1/day each: plane shift, wind walk Teleport (1/Day)The buraq magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the buraq is familiar with, up to 1 mile away.

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Buraq — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022