Bulbous Violet

Medium Plant, unaligned

Armor Class 12

Hit Points 38 (7d8+7)

Speed walk +20, climb +20

Challenge 1

STR
15
+2
DEX
14
+2
CON
13
+1
INT
2
-4
WIS
10
+0
CHA
2
-4

Damage Immunities acid

Senses passive Perception 10

Languages

Special Abilities

Acid Sacs. When the violet takes bludgeoning, piercing, or slashing damage, each creature within 5 feet of the violet must succeed on a DC 12 Dexterity saving throw or take 2 (1d4) acid damage.

False Appearance. While the violet remains motionless, it is indistinguishable from other large flowering plants.

Flesh Sense. The violet can pinpoint, by scent, the location of flesh-based creatures within 60 feet of it.

Actions

Tendril. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) acid damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and takes 2 (1d4) acid damage at the start of each of its turns. The violet has two tendrils strong enough to grapple creatures; each can grapple only one target. If the acid damage reduces the target to 0 hp, the violet regains 7 (2d6) hp.

Source: Tome of Beasts 2 · OGL/Open