Brass Dragon Wyrmling
Medium Dragon, chaotic good
Armor Class 16 (natural armor)
Hit Points 16 (3d8+3)
Speed 30 ft., burrow 15 ft., fly 60 ft.
- STR
- 15 (+2)
- DEX
- 10 (+0)
- CON
- 13 (+1)
- INT
- 10 (+0)
- WIS
- 11 (+0)
- CHA
- 13 (+1)
Saving Throws Cha +3, Con +3, Dex +2, Wis +2
Skills Stealth +2, Perception +4
Damage Immunities fire
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 1
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. **Fire Breath.** The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. **Sleep Breath.** The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.






