Boomer

Medium Plant, unaligned

Armor Class 7 (natural armor)

Hit Points 22 (4d8+4)

Speed walk +0

Challenge 1/2

STR
1
-5
DEX
1
-5
CON
12
+1
INT
1
-5
WIS
3
-4
CHA
1
-5

Damage Immunities thunder

Condition Immunities blinded, deafened, frightened

Senses blindsight 30 ft. (blind beyond this radius), passive Perception 6

Languages

Special Abilities

Deafening Boom. When a creature hits the boomer with a melee attack, the boomer releases a blast of sound. Each creature within 10 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 5 (2d4) thunder damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated.

Death Burst. When it dies, the boomer explodes in a cacophonous burst. Each creature within 30 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage and isn't deafened.

False Appearance. While the boomer remains motionless, it is indistinguishable from an ordinary fungus.

Reactions

Shriek. If bright light or a creature is within 30 feet of the boomer, it emits a shriek audible within 300 feet of it. The boomer continues to shriek until the disturbance moves out of range and for 1d4 of the boomer's turns afterward.

Source: Tome of Beasts 2 · OGL/Open