Bilwis

Medium Elemental, chaotic evil

Armor Class 13

Hit Points 49 (11d8)

Speed fly +40, walk +0, hover true

Challenge 1

STR
12
+1
DEX
16
+3
CON
10
+0
INT
10
+0
WIS
13
+1
CHA
16
+3

Damage Resistances lightning, thunder

Damage Immunities poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60 ft., passive Perception 11

Languages Auran

Special Abilities

Air Form. The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Whirlwind (Recharge 5-6). Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.

Source: Creature Codex · OGL/Open