Bilwis
Medium Elemental, chaotic evil
Armor Class 13
Hit Points 49 (11d8)
Speed 0 ft., fly 40 ft. (hover)
- STR
- 12 (+1)
- DEX
- 16 (+3)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 13 (+1)
- CHA
- 16 (+3)
Damage Resistances lightning, thunder
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 11
Languages Auran
Challenge 1
Traits
Air Form. The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Whirlwind (Recharge 5-6). Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.






