Bannik

Medium Fey, neutral

Armor Class 13 (natural armor)

Hit Points 60 (11d8+11)

Speed swim +30, walk +30

Challenge 2

STR
14
+2
DEX
15
+2
CON
13
+1
INT
9
-1
WIS
17
+3
CHA
10
+0

Saving Throws cha +2, con +3

Skills perception +3

Damage Vulnerabilities cold

Damage Resistances fire; nonmagic B/P/S attacks

Senses darkvision 60', passive Perception 13

Languages Common, Elvish, Sylvan

Special Abilities

Hazesight. Can see through areas obscured by fog smoke and steam with o penalty.

Hold Breath. Can hold its breath for 10 min.

Actions

Multiattack. Two Scalding Claws attacks.

Scalding Claws. Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage + 3 (1d6) fire.

Scalding Splash (Recharge 5-6). Summons a giant ladle full of boiling water that pours down on a point it can see within 60' of it extinguishing exposed flames within 10 ft. of that point. Each creature within 10 ft. of that point must make a DC 13 Con save. On a failure a creature takes 14 (4d6) fire and is scalded for 1 min. On a success a creature takes half the damage and isn't scalded. A scalded creature has disadvantage on weapon attack rolls and on Con saves to maintain concentration. A scalded creature can re-save at end of each of its turns success ends effect on itself.

Spellcasting. Wis (DC 13) only wand of bound fir required: At will: augury create or destroy water fog cloud3/day: lesser restoration

Source: Tome of Beasts 3 · OGL/Open