Bannik
Medium Fey, neutral
Armor Class 13 (natural armor)
Hit Points 60 (11d8+11)
Speed swim +30, walk +30
Challenge 2
Saving Throws cha +2, con +3
Skills perception +3
Damage Vulnerabilities cold
Damage Resistances fire; nonmagic B/P/S attacks
Senses darkvision 60', passive Perception 13
Languages Common, Elvish, Sylvan
Special Abilities
Hazesight. Can see through areas obscured by fog smoke and steam with o penalty.
Hold Breath. Can hold its breath for 10 min.
Actions
Multiattack. Two Scalding Claws attacks.
Scalding Claws. Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage + 3 (1d6) fire.
Scalding Splash (Recharge 5-6). Summons a giant ladle full of boiling water that pours down on a point it can see within 60' of it extinguishing exposed flames within 10 ft. of that point. Each creature within 10 ft. of that point must make a DC 13 Con save. On a failure a creature takes 14 (4d6) fire and is scalded for 1 min. On a success a creature takes half the damage and isn't scalded. A scalded creature has disadvantage on weapon attack rolls and on Con saves to maintain concentration. A scalded creature can re-save at end of each of its turns success ends effect on itself.
Spellcasting. Wis (DC 13) only wand of bound fir required: At will: augury create or destroy water fog cloud3/day: lesser restoration
Source: Tome of Beasts 3 · OGL/Open