Azza Gremlin — fantasy monster illustration. Azza Gremlin is a small fey (Challenge Rating 1/4).

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Azza Gremlin

Small Fey, neutral

AC
14
HP
7
Speed
10
CR
1/4

These tiny, hairless, rail-thin creatures crackle with static electricity. Arcs of lightning snap between their long ears.
Lightning Lovers. Azza gremlins live among storm clouds, lightning-based machinery, and other places with an abundance of lightning.
Magnetic Flight. Although wingless, their light bodies are perfectly attuned to electromagnetic fields, giving them buoyancy and flight. They love playing in thunderstorms and riding lightning bolts between the clouds or between clouds and the ground. They feed off lightning and love to see its effects on other creatures.
Work with Spellcasters. Although they aren’t much more than hazardous pests by themselves, more malicious creatures and spellcasters that use lightning as a weapon work with azza gremlins to amplify their own destructiveness.
Azza gremlins stand 12 to 18 inches tall and weigh approximately 8 lb.


Armor Class 14

Hit Points 7 (2d6)

Speed 10 ft., fly 40 ft. (hover)


STR
5 (-3)
DEX
18 (+4)
CON
10 (+0)
INT
12 (+1)
WIS
13 (+1)
CHA
10 (+0)

Damage Immunities lightning, thunder

Senses darkvision 120 ft., passive Perception 11

Languages Common, Primordial

Challenge 1/4


Traits

Contagious Lightning. A creature that touches the azza gremlin or hits it with a melee attack using a metal weapon receives a discharge of lightning. The creature must succeed on a DC 10 Constitution saving throw or attract lightning for 1 minute. For the duration, attacks that cause lightning damage have advantage against this creature, the creature has disadvantage on saving throws against lightning damage and lightning effects, and if the creature takes lightning damage, it is paralyzed until the end of its next turn. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Lightning Jolt. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 3 (1d6) lightning damage, and the target is affected by Contagious Lightning.

Reactions

Ride the Bolt. The azza gremlin can travel instantly along any bolt of lightning. When it is within 5 feet of a lightning effect, the azza can teleport to any unoccupied space inside or within 5 feet of that lightning effect.

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Azza Gremlin — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022