Azer Forgemaster

Medium Elemental

Armor Class 16

Hit Points 78 (12d8+24)

Speed walk +30

Challenge 4

STR
18
+4
DEX
14
+2
CON
14
+2
INT
12
+1
WIS
16
+3
CHA
16
+3

Damage Vulnerabilities cold

Damage Immunities fire, poison

Condition Immunities poisoned

Senses passive Perception 13

Languages Common, Ignan

Special Abilities

Fiery Aura. A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Multiattack. The azer attacks with its returning hammer and uses Bonfire if available.

Returning Hammer. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. The azers hammer returns to its hand after its thrown.

Bonfire (3/Day). A 5-foot-square space within 60 feet catches fire. A creature takes 10 (3d6) fire damage when it enters this area for the first time on a turn or starts its turn there. A creature can use an action to extinguish this fire.

Bonus Actions

Fire Step. While standing in fire, the azer can magically teleport up to 90 feet to a space within fire.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open