Azer

medium Elemental

Armor Class 17 (natural armor, shield)

Hit Points 49

Speed walk +30

Challenge 2

STR
16
+3
DEX
12
+1
CON
18
+4
INT
12
+1
WIS
12
+1
CHA
10
+0

Saving Throws cha +0, con +4, dex +1, int +1, str +3, wis +1

Damage Immunities fire,poison,poisoned

Senses -

Languages Dwarvish,Ignan

Special Abilities

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, the weapon deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Multiattack. The azer makes two Warhammer attacks.

Warhammer. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands, plus 3 (1d6) fire damage.

Bonus Actions

Blazing Bulwark. The azer creates fire in a 15-foot line that is 1 foot wide, originating from a point the azer can see within 15 feet of it. This line is an opaque wall that is 3 feet tall and provides half-cover to creatures behind it. A creature that moves through the line takes damage as if it touched the azer. The line of fire lasts for 1 minute or until the azer uses this bonus action again.

Source: Black Flag SRD · OGL/Open