Azer

Medium Elemental

Armor Class 16

Hit Points 39 (6d8+12)

Speed walk +30

Challenge 2

STR
16
+3
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
10
+0

Damage Vulnerabilities cold

Damage Immunities fire, poison

Condition Immunities poisoned

Senses passive Perception 11

Languages Ignan

Special Abilities

Fiery Aura. A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 3 (1d6) fire damage.

Heat Metal. Ranged Spell Attack: +4 to hit, range 60 ft., one creature wearing or holding a metal object. Hit: 9 (2d8) fire damage. If a creature is holding the object and suffers damage it makes a DC 12 Constitution saving throw dropping the object on a failure.

Bonus Actions

Fire Step. While standing in fire, the azer can magically teleport up to 90 feet to a space within fire.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open