Azer

Medium Elemental, lawful neutral

Armor Class 17 (natural armor, shield)

Hit Points 39 (6d8+12)

Speed walk +30

Challenge 2

STR
17
+3
DEX
12
+1
CON
15
+2
INT
12
+1
WIS
13
+1
CHA
10
+0

Saving Throws con +4

Damage Immunities fire, poison

Condition Immunities poisoned

Senses passive Perception 11

Languages Ignan

Special Abilities

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

Actions

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Source: 5e Core Rules · OGL/Open