Assize Clerk
Medium undead, lawful evil
The Sunken Assize went under with its session in progress and its clerks at their desks. They are still taking the record. A clerk will not attack a creature it has not first entered, by name if it can get one and by description if it cannot, and it becomes markedly more dangerous once the entry is complete — an unnamed intruder is a disturbance, a named one is a party to proceedings.
Armor Class 15 (natural armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
- STR
- 12 (+1)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 16 (+3)
- WIS
- 13 (+1)
- CHA
- 14 (+2)
Saving Throws Int +6, Wis +4
Skills History +6, Insight +4
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Common, and any two languages it recorded in life
Challenge 5
Traits
Entered on the Record. The clerk has advantage on attack rolls against any creature whose name it has spoken aloud. It learns a name automatically if it hears one used within 60 feet.
Turn Resistance. The clerk has advantage on saving throws against any effect that turns undead.
Actions
Multiattack. The clerk makes two stylus attacks.
Stylus. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) psychic damage.
The clerk reads back what it has written about one creature it can see within 60 feet. The target must succeed on a DC 14 Intelligence saving throw or take 21 (6d6) psychic damage and be incapacitated until the end of its next turn. On a success it takes half damage and is not incapacitated.





