Angel, Chained — fantasy monster illustration. Angel, Chained is a medium celestial (Challenge Rating 8).

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Angel, Chained

Medium Celestial, neutral evil

AC
16
HP
88
Speed
30
CR
8

Their wings are still feathered, but their soulless eyes betray a great rage and thirst for blood. They invariably wear chains, shackles, barbed flesh hooks, or manacles to show their captive state. Some have heavy chain leashes held by arch-devils or major demons. All chained angels have halos of pure black, and many have been flayed of their skin along one or more limbs.
Broken and Chained. These angels have been captured by fiends, tortured, and turned to serve darkness. A pack of chained angels is considered a status symbol among the servants of evil. A chained angel fights for the forces of evil as long as they remain chained, and this amuses demons and devils greatly.
Chance at Redemption. However, while their souls are tainted with the blood of innocents, in their hearts chained angels still hope to be redeemed, or at least to be given the solace of extinction. Any creature that kills a chained angel is given a gift of gratitude for the release of death, in the form of all the effects of a heroes' feast spell. If it cannot be redeemed, a chained angel is a storm of destruction.


Armor Class 16 (natural armor)

Hit Points 88 (16d8+16)

Speed 30 ft., fly 60 ft.


STR
18 (+4)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
18 (+4)
CHA
20 (+5)

Saving Throws Cha +8, Dex +6, Wis +7

Skills Perception +7

Damage Resistances piercing

Damage Immunities fire, radiant

Senses darkvision 200 ft., passive Perception 17

Languages Common, Celestial, Infernal

Challenge 8


Traits

Redemption. Any caster brave enough to cast a knock spell on a chained angel can remove the creature's shackles, but this always exposes the caster to a blast of unholy flame as a reaction. The caster takes 16 (3d10) fire damage and 16 (3d10) radiant damage, or half as much with a successful DC 16 Dexterity saving throw. If the caster survives, the angel makes an immediate DC 20 Wisdom saving throw; if it succeeds, the angel's chains fall away and it is restored to its senses and to a Good alignment. If the saving throw fails, any further attempts to cast knock on the angel's chains fail automatically for one week.

Actions

Multiattack. The chained angel makes two fiery greatsword attacks.

Fiery Greatsword. Melee Weapon Attack. +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 16 (3d10) fire damage.

Fallen Glory (Recharge 5-6). All creatures within 50 feet of the chained angel and in its line of sight take 19 (3d12) radiant damage and are knocked prone, or take half damage and aren't knocked prone with a successful DC 15 Strength saving throw.

Reactions

Fiendish Cunning. When a creature within 60 feet casts a divine spell, the chained angel can counter the spell if it succeeds on a Charisma check against a DC of 10 + the spell's level.

Community Images

Angel, Chained — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022