Zone of Truth

Zone of Truth is a 2nd-level enchantment available to Bard, Cleric, Herald.

You create a zone that minimizes deception. Any creature that is able to be charmed can't speak a deliberate lie while in the area. An affected creature is aware of the spell and can choose not to speak, or it might be evasive in its communications. A creature that enters the zone for the first time on its turn or starts its turn there must make a Charisma saving throw. On a failed save, the creature takes 2d4 psychic damage when it intentionally tries to mislead or occlude important information. Each time the spell damages a creature, it makes a Deception check (DC 8 + the damage dealt) or its suffering is obvious. You know whether a creature succeeds on its saving throw

Mechanics

level:
2
range:
60 feet
ritual:
false
school:
Enchantment
classes:
Bard, Cleric, Herald
duration:
10 minutes
casting time:
1 action
concentration:
false

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Sources

Last updated 6/19/2026·Tags: spell, enchantment, bard, cleric, herald