Zone of Truth
Zone of Truth is a 2nd-level enchantment available to Bard, Cleric, Herald.
You create a zone that minimizes deception. Any creature that is able to be charmed can't speak a deliberate lie while in the area.
An affected creature is aware of the spell and can choose not to speak, or it might be evasive in its communications. A creature that enters the zone for the first time on its turn or starts its turn there must make a Charisma saving throw. On a failed save, the creature takes 2d4 psychic damage when it intentionally tries to mislead or occlude important information. Each time the spell damages a creature, it makes a Deception check (DC 8 + the damage dealt) or its suffering is obvious. You know whether a creature succeeds on its saving throw
Mechanics
- level:
- 2
- range:
- 60 feet
- ritual:
- false
- school:
- Enchantment
- classes:
- Bard, Cleric, Herald
- duration:
- 10 minutes
- casting time:
- 1 action
- concentration:
- false
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Sources
- Level Up Advanced 5e·OGL-1.0a·© Level Up Advanced 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, enchantment, bard, cleric, herald