Alone

Alone is a 3rd-level enchantment available to Cleric, Sorcerer, Warlock, Wizard.

You cause a creature within range to believe its allies have been banished to a different realm. The target must succeed on a Wisdom saving throw, or it treats its allies as if they were invisible and silenced. The affected creature cannot target, perceive, or otherwise interact with its allies for the duration of the spell. If one of its allies hits it with a melee attack, the affected creature can make another Wisdom saving throw. On a successful save, the spell ends.

Mechanics

level:
3
range:
30 feet
ritual:
false
school:
enchantment
classes:
Cleric, Sorcerer, Warlock, Wizard
duration:
Up to 1 minute
casting time:
1 action
concentration:
true

Related entries

matched by shared tags

6 same-category · 0 cross-category

Sources

  • Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, enchantment, cleric, sorcerer, warlock, wizard, concentration