Wind Up
Wind Up is a 1st-level evocation available to Cleric, Herald, Sorcerer, Warlock, Wizard.
You wind your power up like a spring. You gain advantage on the next melee attack roll you make before the end of the spell's duration, after which the spell ends.
Mechanics
- level:
- 1
- range:
- self
- ritual:
- false
- school:
- Evocation
- classes:
- Cleric, Herald, Sorcerer, Warlock, Wizard
- duration:
- 8 hours
- casting time:
- 1 action
- concentration:
- false
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Sources
- Level Up Advanced 5e·OGL-1.0a·© Level Up Advanced 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, evocation, cleric, herald, sorcerer, warlock, wizard