Steal Warmth
Steal Warmth is a 3rd-level necromancy available to Sorcerer, Warlock, Wizard.
When you cast **steal warmth** after taking cold damage, you select a living creature within 5 feet of you. That creature takes the cold damage instead, or half the damage with a successful Constitution saving throw. You regain hit points equal to the amount of cold damage taken by the target.
Mechanics
- level:
- 3
- range:
- Self
- ritual:
- false
- school:
- necromancy
- classes:
- Sorcerer, Warlock, Wizard
- duration:
- Instantaneous
- casting time:
- 1 reaction, which you take when you take cold damage from magic
- concentration:
- false
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Sources
- Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, necromancy, sorcerer, warlock, wizard