Steal Warmth

Steal Warmth is a 3rd-level necromancy available to Sorcerer, Warlock, Wizard.

When you cast **steal warmth** after taking cold damage, you select a living creature within 5 feet of you. That creature takes the cold damage instead, or half the damage with a successful Constitution saving throw. You regain hit points equal to the amount of cold damage taken by the target.

Mechanics

level:
3
range:
Self
ritual:
false
school:
necromancy
classes:
Sorcerer, Warlock, Wizard
duration:
Instantaneous
casting time:
1 reaction, which you take when you take cold damage from magic
concentration:
false

Related entries

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6 same-category · 0 cross-category

Sources

  • Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, necromancy, sorcerer, warlock, wizard