Spin

Spin is a 2nd-level enchantment available to Sorcerer, Warlock, Wizard.

You designate a creature you can see within range and tell it to spin. The creature can resist this command with a successful Wisdom saving throw. On a failed save, the creature spins in place for the duration of the spell. A spinning creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that has spun for 1 round or longer becomes dizzy and has disadvantage on attack rolls and ability checks until 1 round after it stops spinning.

Mechanics

level:
2
range:
60 feet
ritual:
false
school:
enchantment
classes:
Sorcerer, Warlock, Wizard
duration:
1 minute
casting time:
1 action
concentration:
false

Related entries

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6 same-category · 0 cross-category

Sources

  • Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, enchantment, sorcerer, warlock, wizard