Seeping Death
Seeping Death is a 3rd-level necromancy available to Cleric, Druid, Warlock, Wizard.
Your touch inflicts a virulent, flesh-eating disease. Make a melee spell attack against a creature within your reach. On a hit, the creature’s Dexterity score is reduced by 1d4, and it is afflicted with the seeping death disease for the duration.
Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it and can end the spell early.
***Seeping Death.*** The creature’s flesh is slowly liquefied by a lingering necrotic pestilence. At the end of each long rest, the diseased creature must succeed on a Constitution saving throw or its Dexterity score is reduced by 1d4. The reduction lasts until the target finishes a long rest after the disease is cured. If the disease reduces the creature’s Dexterity to 0, the creature dies.
Mechanics
- level:
- 3
- range:
- Touch
- ritual:
- false
- school:
- necromancy
- classes:
- Cleric, Druid, Warlock, Wizard
- duration:
- 3 days
- casting time:
- 1 action
- concentration:
- false
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Sources
- Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, necromancy, cleric, druid, warlock, wizard