Magic Weapon
Magic Weapon is a 2nd-level transmutation available to Cleric, Paladin, Wizard.
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
Mechanics
- level:
- 2
- range:
- Touch
- ritual:
- false
- school:
- Transmutation
- classes:
- Cleric, Paladin, Wizard
- duration:
- Up to 1 hour
- casting time:
- 1 bonus action
- concentration:
- true
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Sources
- 5e Core Rules·OGL-1.0a·© 5e Core Rules. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, cleric, paladin, wizard, concentration