Magic Weapon

Magic Weapon is a 2nd-level transmutation available to Cleric, Paladin, Wizard.

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

Mechanics

level:
2
range:
Touch
ritual:
false
school:
Transmutation
classes:
Cleric, Paladin, Wizard
duration:
Up to 1 hour
casting time:
1 bonus action
concentration:
true

Related entries

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6 same-category · 0 cross-category

Sources

  • 5e Core Rules·OGL-1.0a·© 5e Core Rules. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, transmutation, cleric, paladin, wizard, concentration