Hold Person

Hold Person is a 2nd-level enchantment available to Bard, Cleric, Druid, Paladin, Sorcerer, Warlock, Wizard.

Choose a humanoid that you can see within range. The target must succeed on a wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another wisdom saving throw. On a success, the spell ends on the target.

Mechanics

level:
2
range:
60 feet
ritual:
false
school:
Enchantment
classes:
Bard, Cleric, Druid, Paladin, Sorcerer, Warlock, Wizard
duration:
Up to 1 minute
casting time:
1 action
concentration:
true

Related entries

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6 same-category · 0 cross-category

Sources

  • 5e Core Rules·OGL-1.0a·© 5e Core Rules. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, enchantment, bard, cleric, druid, paladin, sorcerer, warlock, wizard, concentration