Hold Monster
Hold Monster is a 5th-level enchantment available to Bard, Sorcerer, Warlock, Wizard.
The target is paralyzed. At the end of each of its turns, the target makes another saving throw, ending the spell's effects on it on a successful save.
Mechanics
- level:
- 5
- range:
- 60 feet
- ritual:
- false
- school:
- Enchantment
- classes:
- Bard, Sorcerer, Warlock, Wizard
- duration:
- Up to 1 minute
- casting time:
- 1 action
- concentration:
- true
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Sources
- Level Up Advanced 5e·OGL-1.0a·© Level Up Advanced 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, enchantment, bard, sorcerer, warlock, wizard, concentration