Flaming Sphere
Flaming Sphere is a 2nd-level conjuration available to Cleric, Druid, Wizard.
A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Mechanics
- level:
- 2
- range:
- 60 feet
- ritual:
- false
- school:
- Conjuration
- classes:
- Cleric, Druid, Wizard
- duration:
- Up to 1 minute
- casting time:
- 1 action
- concentration:
- true
Related entries
matched by shared tags
spell4 shared
Accelerate
spell4 shared
Agonizing Mark
spell4 shared
Angelic Guardian
spell3 shared
Acid Rain
spell3 shared
Ale-dritch Blast
spell3 shared
Alone
6 same-category · 0 cross-category
Sources
- 5e Core Rules·OGL-1.0a·© 5e Core Rules. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, conjuration, cleric, druid, wizard, concentration