Conjure Scarab Swarm

Conjure Scarab Swarm is a 2nd-level conjuration available to Cleric, Druid, Wizard.

Conjure Scarab Swarm — fantasy spell effect illustration. Conjure Scarab Swarm is a 2nd-level conjuration available to Cleric, Druid, Wizard.
You summon swarms of scarab beetles to attack your foes. Two swarms of insects (beetles) appear in unoccupied spaces that you can see within range. Each swarm disappears when it drops to 0 hit points or when the spell ends. The swarms are friendly to you and your allies. Make one initiative roll for both swarms, which have their own turns. They obey verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures but otherwise take no actions.

Mechanics

level:
2
range:
60 feet
ritual:
false
school:
conjuration
classes:
Cleric, Druid, Wizard
duration:
Up to 10 minutes
casting time:
1 action
concentration:
true

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Sources

  • Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, conjuration, cleric, druid, wizard, concentration