Command

Command is a 1st-level enchantment available to Cleric, Herald.

Command — fantasy spell effect illustration. Command is a 1st-level enchantment available to Cleric, Herald.
Summon this spell being cast
Describe it your way — Command is already filled in.
Summon art →

You only require line of sight to the target (not line of effect). On its next turn the target follows a one-word command of your choosing. The spell fails if the target is undead, if it does not understand your command, or if the command is immediately harmful to it.

Below are example commands, but at the Narrator's discretion you may give any one-word command.

* Approach/Come/Here: The target uses its action to take the Dash action and move toward you by the shortest route, ending its turn if it reaches within 5 feet of you.
* Bow/Grovel/Kneel: The target falls prone and ends its turn.
* Drop: The target drops anything it is holding and ends its turn.
* Flee/Run: The target uses its action to Dash and moves away from you as far as it can.
* Halt: The target remains where it is and takes no actions. A flying creature that cannot hover moves the minimum distance needed to remain aloft.

Community Images

Command — fantasy spell effect illustrationPrimary
auto-generated · spell · spell

Sign in to upvote images, report inappropriate ones, and curate the entry's primary visual.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Astonishing Random Tables
Ben Egloff · 2023
Last updated 6/19/2026·Tags: spell, enchantment, cleric, herald