Blood Armor
Blood Armor is a 3rd-level necromancy available to Sorcerer, Warlock, Wizard.
When you strike a foe with a melee weapon attack, you can immediately cast **blood armor** as a bonus action. The foe you struck must contain blood; if the target doesn’t bleed, the spell ends without effect. The blood flowing from your foe magically increases in volume and forms a suit of armor around you, granting you an Armor Class of 18 + your Dexterity modifier for the spell’s duration. This armor has no Strength requirement, doesn’t hinder spellcasting, and doesn’t incur disadvantage on Dexterity (Stealth) checks.
If the creature you struck was a celestial, **blood armor** also grants you advantage on Charisma saving throws for the duration of the spell.
Mechanics
- level:
- 3
- range:
- Self
- ritual:
- false
- school:
- necromancy
- classes:
- Sorcerer, Warlock, Wizard
- duration:
- 1 hour
- casting time:
- 1 bonus action
- concentration:
- false
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Sources
- Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, necromancy, sorcerer, warlock, wizard