Blood Armor

Blood Armor is a 3rd-level necromancy available to Sorcerer, Warlock, Wizard.

When you strike a foe with a melee weapon attack, you can immediately cast **blood armor** as a bonus action. The foe you struck must contain blood; if the target doesn’t bleed, the spell ends without effect. The blood flowing from your foe magically increases in volume and forms a suit of armor around you, granting you an Armor Class of 18 + your Dexterity modifier for the spell’s duration. This armor has no Strength requirement, doesn’t hinder spellcasting, and doesn’t incur disadvantage on Dexterity (Stealth) checks. If the creature you struck was a celestial, **blood armor** also grants you advantage on Charisma saving throws for the duration of the spell.

Mechanics

level:
3
range:
Self
ritual:
false
school:
necromancy
classes:
Sorcerer, Warlock, Wizard
duration:
1 hour
casting time:
1 bonus action
concentration:
false

Related entries

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6 same-category · 0 cross-category

Sources

  • Deep Magic 5e·OGL-1.0a·© Deep Magic 5e. OGL-1.0a. Via Open5e (open5e.com).
Last updated 6/19/2026·Tags: spell, necromancy, sorcerer, warlock, wizard