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Weir Spider

Large beast, unaligned

AC
13
HP
90
Speed
30
CR
2

Weir spiders stake silk lines across side channels and mend them at dusk like patient netters. What tangles in the funnel the spider keeps; what breaks the funnel the spider hears from a hundred yards off.


Armor Class 13 (natural armor)

Hit Points 90 (12d10 + 24)

Speed 30 ft., climb 30 ft., swim 20 ft.


STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
16 (+3)
CHA
4 (-3)

Saving Throws Wis +5

Skills Stealth +4, Perception +5

Senses darkvision 60 ft., passive Perception 15

Languages

Challenge 2


Traits

Weir Builder. As an action, the spider strings silk between two anchor points within 30 feet, shaping a 20-foot channel of difficult terrain for other creatures. The weir lasts until destroyed (AC 11, hp 10).

Water Sense. While touching its weir, the spider knows the location of creatures touching the same water.

Actions

Multiattack. The spider makes one bite attack and one net attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Throw Net. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage, and the target is restrained (escape DC 13).

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022