Young Spinosaurus

Huge Beast, Unaligned

Armor Class 14 (natural armor)

Hit Points 105 (10d12 + 40)

Speed walk +30

Challenge 5

STR
21
+5
DEX
11
+0
CON
19
+4
INT
2
-4
WIS
11
+0
CHA
8
-1

Skills Perception +3

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses passive Perception 13

Languages

Special Abilities

Hold Breath. The spinosaurus can hold its breath for 1 hour.

Reptilian Affinity. The spinosaurus never willingly attacks a reptilian Humanoid, such as a lizardfolk or dragonborn, unless attacked first. If magically forced to attack such a creature, the spinosaurus has disadvantage on attack rolls against it. This trait doesn't function if the spinosaurus's rider or tamer directs it to attack.

Actions

Multiattack. The spinosaurus makes one Bite attack and one Claw attack.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the spinosaurus can't Bite another target.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Source: Tome of Beasts 2023 · OGL/Open