Wolf, Dire

large Beast

Armor Class 14 (natural armor)

Hit Points 40

Speed walk +50

Challenge 1

STR
16
+3
DEX
14
+2
CON
14
+2
INT
2
-4
WIS
12
+1
CHA
6
-2

Saving Throws cha -2, con +2, dex +2, int -4, str +3, wis +1

Damage Resistances frightened

Senses -

Languages -

Special Abilities

Heightened Hearing and Smell. The wolf's Perception is 18 when perceiving by hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.

Bonus Actions

Hungry Growl. The wolf stares down and growls at one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. The wolf has advantage on the next attack roll it makes against the frightened creature.

Source: Black Flag SRD · OGL/Open