Wirbeln Fungi
Small Plant, lawful neutral
Armor Class 13
Hit Points 16 (3d8+3)
Speed fly +20, walk +20
Challenge 1
Skills stealth +5, perception +3
Condition Immunities blinded, deafened, frightened, poisoned
Senses darkvision 60 ft., passive perception 13
Languages Common, Druidic, Elvish, Sylvan
Special Abilities
Natural Appearance. While the wirbeln remains motionless, it is indistinguishable from an ordinary fungus.
Actions
Poison Needle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Poison Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must make a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spore Cloud. (Recharge 5-6). The wirbeln ejects spores in a 15foot cone. All creatures that are not wirbeln fungi must succeed on a DC 13 Constitution saving throw or take 5 (1d10) poison damage and be subject to one of the following effects for 1 minute, depending on the wirbeln's color: green is poisoned; red is blinded; yellow is incapacitated; blue is paralyzed; purple is frightened; and black is 5 (2d4) poison damage each round. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Source: Creature Codex · OGL/Open