Wirbeln Fungi
Small Plant, lawful neutral
Armor Class 13
Hit Points 16 (3d8+3)
Speed 20 ft., fly 20 ft.
- STR
- 8 (-1)
- DEX
- 16 (+3)
- CON
- 13 (+1)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 10 (+0)
Skills Stealth +5, Perception +3
Condition Immunities blinded, deafened, frightened, poisoned
Senses darkvision 60 ft., passive perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 1
Traits
Natural Appearance. While the wirbeln remains motionless, it is indistinguishable from an ordinary fungus.
Actions
Poison Needle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Poison Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must make a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spore Cloud. (Recharge 5-6). The wirbeln ejects spores in a 15foot cone. All creatures that are not wirbeln fungi must succeed on a DC 13 Constitution saving throw or take 5 (1d10) poison damage and be subject to one of the following effects for 1 minute, depending on the wirbeln's color: green is poisoned; red is blinded; yellow is incapacitated; blue is paralyzed; purple is frightened; and black is 5 (2d4) poison damage each round. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.






