Wirbeln Fungi

Small Plant, lawful neutral

Armor Class 13

Hit Points 16 (3d8+3)

Speed fly +20, walk +20

Challenge 1

STR
8
-1
DEX
16
+3
CON
13
+1
INT
10
+0
WIS
12
+1
CHA
10
+0

Skills stealth +5, perception +3

Condition Immunities blinded, deafened, frightened, poisoned

Senses darkvision 60 ft., passive perception 13

Languages Common, Druidic, Elvish, Sylvan

Special Abilities

Natural Appearance. While the wirbeln remains motionless, it is indistinguishable from an ordinary fungus.

Actions

Poison Needle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Poison Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must make a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spore Cloud. (Recharge 5-6). The wirbeln ejects spores in a 15foot cone. All creatures that are not wirbeln fungi must succeed on a DC 13 Constitution saving throw or take 5 (1d10) poison damage and be subject to one of the following effects for 1 minute, depending on the wirbeln's color: green is poisoned; red is blinded; yellow is incapacitated; blue is paralyzed; purple is frightened; and black is 5 (2d4) poison damage each round. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source: Creature Codex · OGL/Open