Alliumite
Small Plant, chaotic neutral
Armor Class 14
Hit Points 18 (4d6+4)
Speed 30 ft., burrow 20 ft.
- STR
- 6 (-2)
- DEX
- 18 (+4)
- CON
- 12 (+1)
- INT
- 7 (-2)
- WIS
- 12 (+1)
- CHA
- 9 (-1)
Skills Stealth +6, Survival +3, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Sylvan
Challenge 1/4
Traits
Plant Camouflage. The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Tearful Stench. Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.
Actions
Thorn Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Grass Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.






