Alliumite
Small Plant, chaotic neutral
Armor Class 14
Hit Points 18 (4d6+4)
Speed walk +30, burrow +20
Challenge 1/4
Skills stealth +6, survival +3, perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Sylvan
Special Abilities
Plant Camouflage. The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Tearful Stench. Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.
Actions
Thorn Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Grass Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Source: Creature Codex · OGL/Open