Alliumite

Small Plant, chaotic neutral

Armor Class 14

Hit Points 18 (4d6+4)

Speed walk +30, burrow +20

Challenge 1/4

STR
6
-2
DEX
18
+4
CON
12
+1
INT
7
-2
WIS
12
+1
CHA
9
-1

Skills stealth +6, survival +3, perception +3

Senses darkvision 60 ft., passive Perception 13

Languages Sylvan

Special Abilities

Plant Camouflage. The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Tearful Stench. Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.

Actions

Thorn Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Grass Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Source: Creature Codex · OGL/Open