Weeping Treant
Huge Plant, Neutral
False
Armor Class 17 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 30 ft.
- STR
- 21 (+5)
- DEX
- 8 (-1)
- CON
- 18 (+4)
- INT
- 12 (+1)
- WIS
- 16 (+3)
- CHA
- 11 (+0)
Skills Insight +6
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 13
Languages Common, Druidic, Elvish, Sylvan, Umbral
Challenge 6
Traits
Siege Monster. The weeping treant deals double damage to objects and structures.
Speak with Plants. The weeping treant can communicate with plants as if they shared a language.
Weep Acid. Thick tears of dark, acidic sap stream continuously down the treant's face and trunk. A creature that touches the weeping treant or hits it with a melee attack while within 5 feet of it must succeed on a DC 15 Dexterity saving throw or take 3 (1d6) acid damage.
Actions
Multiattack. The weeping treant makes two Slam or Rock attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 15 (3d6 + 5) bludgeoning damage plus 3 (2d6) acid damage, and the target takes 3 (1d6) acid damage at the end of its next turn unless it or another creature takes an action to wipe off the acid.
Rock. Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.






