Weeping Treant

Huge Plant, Neutral

Armor Class 17 (natural armor)

Hit Points 105 (10d12 + 40)

Speed walk +30

Challenge 6

STR
21
+5
DEX
8
-1
CON
18
+4
INT
12
+1
WIS
16
+3
CHA
11
+0

Skills Insight +6

Damage Vulnerabilities fire

Damage Resistances bludgeoning, piercing

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 13

Languages Common, Druidic, Elvish, Sylvan, Umbral

Special Abilities

Siege Monster. The weeping treant deals double damage to objects and structures.

Speak with Plants. The weeping treant can communicate with plants as if they shared a language.

Weep Acid. Thick tears of dark, acidic sap stream continuously down the treant's face and trunk. A creature that touches the weeping treant or hits it with a melee attack while within 5 feet of it must succeed on a DC 15 Dexterity saving throw or take 3 (1d6) acid damage.

Actions

Multiattack. The weeping treant makes two Slam or Rock attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 15 (3d6 + 5) bludgeoning damage plus 3 (2d6) acid damage, and the target takes 3 (1d6) acid damage at the end of its next turn unless it or another creature takes an action to wipe off the acid.

Rock. Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Source: Tome of Beasts 2023 · OGL/Open