Weeping Treant
Huge Plant, neutral
Armor Class 17 (natural armor)
Hit Points 105 (10d12+40)
Speed walk +30
Challenge 6
Damage Vulnerabilities fire
Damage Resistances bludgeoning and piercing
Senses darkvision 60 ft., passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Special Abilities
Siege Monster. The treant deals double damage to objects and structures.
Treespeech. A weeping treant can converse with plants, and most plants greet them with a friendly or helpful attitude.
Acidic Tears. Thick tears of dark sap stream continuously down the treant's face and trunk. These tears are highly acidic - anyone who attacks the treant from a range of 5 feet or less must succeed on a DC 15 Dexterity saving throw or take 6 (1d12) acid damage from splashed tears. This acidic matter continues doing 6 (1d12) acid damage at the start of each of the creature's turns until it or an adjacent ally uses an action to wipe off the tears or three rounds elapse.
Actions
Multiattack. The treant makes three slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Source: Tome of Beasts · OGL/Open