Vrock
Large Fiend
Armor Class 15
Hit Points 104 (11d10+44)
Speed fly +60, walk +40
Challenge 6
Saving Throws cha +3, dex +6, int +2, wis +5
Damage Resistances cold, fire, lightning; damage from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Abyssal, telepathy 120 ft.
Special Abilities
Chaotic Evil. The vrock radiates a Chaotic and Evil aura.
Magic Resistance. The vrock has advantage on saving throws against spells and magical effects.
Actions
Multiattack. The vrock attacks with its beak and its talons.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the vrock has advantage on the attack roll it deals an additional 7 (2d6) damage.
Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Spores (1/Day). A 15-foot-radius cloud of spores emanates from the vrock spreading around corners. Each creature in the area makes a DC 14 Constitution saving throw becoming poisoned for 1 minute on a failure. While poisoned in this way the target takes ongoing 5 (1d10) poison damage. The target repeats the saving throw at the end of each of its turns ending the effect on itself on a success.
Bonus Actions
Stunning Screech (1/Day). The vrock screeches. Each non-demon creature within 20 feet that can hear it makes a DC 14 Constitution saving throw. On a failure, it is stunned until the end of the vrocks next turn.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open