Vrock

Large Fiend

Armor Class 15

Hit Points 104 (11d10+44)

Speed fly +60, walk +40

Challenge 6

STR
18
+4
DEX
16
+3
CON
18
+4
INT
8
-1
WIS
14
+2
CHA
10
+0

Saving Throws cha +3, dex +6, int +2, wis +5

Damage Resistances cold, fire, lightning; damage from nonmagical weapons

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 12

Languages Abyssal, telepathy 120 ft.

Special Abilities

Chaotic Evil. The vrock radiates a Chaotic and Evil aura.

Magic Resistance. The vrock has advantage on saving throws against spells and magical effects.

Actions

Multiattack. The vrock attacks with its beak and its talons.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the vrock has advantage on the attack roll it deals an additional 7 (2d6) damage.

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Spores (1/Day). A 15-foot-radius cloud of spores emanates from the vrock spreading around corners. Each creature in the area makes a DC 14 Constitution saving throw becoming poisoned for 1 minute on a failure. While poisoned in this way the target takes ongoing 5 (1d10) poison damage. The target repeats the saving throw at the end of each of its turns ending the effect on itself on a success.

Bonus Actions

Stunning Screech (1/Day). The vrock screeches. Each non-demon creature within 20 feet that can hear it makes a DC 14 Constitution saving throw. On a failure, it is stunned until the end of the vrocks next turn.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open