Vexxeh
Huge Fiend, lawful evil
Armor Class 15 (natural armor)
Hit Points 94 (9d12+36)
Speed walk +40
Challenge 6
Saving Throws str +8, wis +3
Skills intimidation +4
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned, unconscious
Senses truesight 60 ft., passive Perception 10
Languages Common, Infernal
Special Abilities
Four-Legged Lope. When the vexxeh uses its action to Dash, it moves at three times its speed.
Weak Willed. The vexxeh has disadvantage on saving throws against being charmed.
Actions
Multiattack. The vexxeh makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same target, the target and each creature within 5 feet of the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn as the vexxeh cackles with sadistic glee.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Source: Tome of Beasts 2 · OGL/Open