Vexxeh

Huge Fiend, lawful evil

Armor Class 15 (natural armor)

Hit Points 94 (9d12+36)

Speed walk +40

Challenge 6

STR
20
+5
DEX
13
+1
CON
19
+4
INT
12
+1
WIS
10
+0
CHA
12
+1

Saving Throws str +8, wis +3

Skills intimidation +4

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities poison

Condition Immunities poisoned, unconscious

Senses truesight 60 ft., passive Perception 10

Languages Common, Infernal

Special Abilities

Four-Legged Lope. When the vexxeh uses its action to Dash, it moves at three times its speed.

Weak Willed. The vexxeh has disadvantage on saving throws against being charmed.

Actions

Multiattack. The vexxeh makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same target, the target and each creature within 5 feet of the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn as the vexxeh cackles with sadistic glee.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Source: Tome of Beasts 2 · OGL/Open