Ushabti — fantasy monster illustration. Ushabti is a medium construct (Challenge Rating 8).

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Ushabti

Medium Construct, Unaligned

AC
17
HP
119
Speed
40
CR
8

False


Armor Class 17 (natural armor)

Hit Points 119 (14d8 + 56)

Speed 40 ft.


STR
14 (+2)
DEX
20 (+5)
CON
18 (+4)
INT
6 (-2)
WIS
11 (+0)
CHA
6 (-2)

Saving Throws Cha +1, Wis +3

Damage Vulnerabilities False

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages of its creator but can’t speak

Challenge 8


Traits

Construct Nature. The ushabti doesn't require air, food, drink, or sleep.

False Appearance. While the ushabti is motionless, it is indistinguishable from a normal funerary statue.

Immutable Form. The ushabti is immune to spells and effects that would alter its form.

Magic Resistance. The ushabti has advantage on saving throws against spells and other magical effects.

Necrotic Weapons. The ushabti's weapon attacks are magical. When the ushabti hits with any weapon, the weapon deals an extra 3d8 necrotic damage (included in the attack).

Actions

Multiattack. The ushabti makes two Nabboot attacks.

Nabboot. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with tomb taint. The cursed target's speed is halved, and its hp maximum decreases by 3 (1d6) for every 24 hours that elapse. If the curse reduces the target's hp maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or comparable magic.

Serpentine Armlets (1/Day). The ushabti commands its armlets to drop to the floor and transform into two giant, poisonous snakes. The snakes act as allies of the ushabti and obey its spoken commands. The snakes remain for 1 hour, until the ushabti dies, or until the ushabti dismisses one or both of them as a bonus action. When the snakes disappear, they become wisps of smoke and reform as armlets around the ushabti's arms.

Bonus Actions

Telekinesis. One creature the ushabti can see within 60 feet of it must succeed on a DC 16 Strength saving throw or the ushabti moves the creature up to 30 feet in any direction (including upward). The target is restrained until the start of the ushabti's next turn.

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Ushabti — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022