Underworld Sentinel
Huge Undead, neutral
Armor Class 17 (natural armor)
Hit Points 126 (12d12+48)
Speed walk +40
Challenge 10
Saving Throws con +8, dex +6, wis +7
Skills perception +3
Damage Resistances necrotic; nonmagic B/P/S attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses blindsight 60', darkvision 120', passive Perception 17
Languages Darakhul, Giant, Undercommon
Special Abilities
Passage Guardian. Can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.
Turn Immunity. Is immune to effects that turn undead.
Undead Nature. Doesn't require air food drink or sleep.
Actions
Multiattack. Two Scythe or Death Knell attacks.
Scythe. Melee Weapon Attack: +10 to hit, 15 ft., one target, 17 (2d10+6) slashing damage + 10 (3d6) necrotic.
Death Knell. Ranged Spell Attack: +7 to hit, 60 ft., one target, 16 (3d8+3) necrotic or 22 (3d12+3) necrotic if the target is missing any of its hp.
Grim Reaping (Recharge 5-6). Spins with its scythe extended and makes one Scythe attack vs. each creature within its reach. A creature that takes necrotic from this attack can't regain hp until the end of its next turn.
Source: Tome of Beasts 3 · OGL/Open