Undead Phoenix
Huge Undead, chaotic evil
Armor Class 17 (natural armor)
Hit Points 142 (15d12+45)
Speed fly +90, walk +30
Challenge 12
Saving Throws con +7, str +10, wis +7
Skills perception +7
Damage Immunities necrotic, fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 17
Languages -
Special Abilities
Bilious Aura. A living creature that starts its turn within 10 feet of the undead phoenix can't regain hp and has disadvantage on Constitution saving throws until the start of its next turn.
Eternal Unlife. If it dies, the undead phoenix reverts into a pile of necrotic-tainted ooze and is reborn in 24 hours with all of its hp. Only killing it with radiant damage prevents this trait from functioning.
Actions
Multiattack. The undead phoenix makes three attacks: two with its claws and one with its decaying bite.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage.
Decaying Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be cursed with perpetual decay. The cursed target can't regain hp until the curse is lifted by the remove curse spell or similar magic.
Source: Creature Codex · OGL/Open