Tyrannosaurus Rex

huge Beast

Armor Class 13 (natural armor)

Hit Points 184

Speed walk +50

Challenge 8

STR
26
+8
DEX
10
+0
CON
18
+4
INT
2
-4
WIS
12
+1
CHA
8
-1

Saving Throws cha -1, con +4, dex +0, int -4, str +8, wis +1

Senses -

Languages -

Special Abilities

Hardy. Any critical hit against the dinosaur becomes a normal hit.

Actions

Multiattack. The tyrannosaurus makes one Bite attack and one Tail attack. It can't make both attacks against the same target.

Bite. _Melee Weapon Attack:_ +8 to hit, reach 10 ft., one creature. _Hit:_ 31 (4d12+5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the tyrannosaurus can't Bite another target.

Tail. _Melee Weapon Attack:_ +8 to hit, reach 10 ft., one creature. _Hit:_ 23 (4d8+5) bludgeoning damage.

Bonus Actions

Rending Shake. While grappling a creature, the tyrannosaurus shakes its head, tearing at the creature. The grappled creature must succeed on a DC 16 STR save or take 6 (1d12) slashing damage and be thrown up to 20 feet in a random direction and knocked prone. If the thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 DEX save or take the same damage and be knocked prone.

Source: Black Flag SRD · OGL/Open