Tripwire Patch

Huge Plant, unaligned

Armor Class 14 (natural armor)

Hit Points 95 (10d12+30)

Speed walk +10, burrow +20

Challenge 4

STR
18
+4
DEX
10
+0
CON
17
+3
INT
2
-4
WIS
12
+1
CHA
6
-2

Skills perception +1

Condition Immunities blinded, deafened, prone

Senses tremorsense 60', passive Perception 15

Languages

Special Abilities

Bountiful Death. When the tripwire patch reduces a creature to 0 hp nearby plants erupt with growth. Plants within 20' of the body become thick overgrown difficult terrain and all plants within a 2-mile radius centered on the point where the creature was killed become enriched for 7 days for each CR of the slain creature (minimum of 7 days) cumulatively increasing in duration each time the patch kills a creature. Enriched plants yield twice the normal amount of food when harvested.

False Appearance. While motionless indistinguishable from normal patch of foliage such as flowers or bushes.

Actions

Multiattack. Two Bite attacks or one Bite attack and two Tripwire Vine attacks.

Bite. Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage.

Tripwire Vine. Melee Weapon Attack: +6 to hit, 20 ft., one creature,. 7 (1d6+4) bludgeoning damage and the target must make DC 14 Str save or be knocked prone and pulled up to 15 ft. toward the tripwire patch.

Reactions

No Escape. If a prone creature within 5 ft. of patch stands up from prone patch can make one Bite vs. it.

Source: Tome of Beasts 3 · OGL/Open