Thread-Bound Constrictor Snake

Huge Construct, unaligned

Armor Class 12

Hit Points 60 (8d12+8)

Speed walk +30

Challenge 3

STR
19
+4
DEX
14
+2
CON
12
+1
INT
1
-5
WIS
10
+0
CHA
3
-4

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10

Languages understands the languages of its creator but can't speak

Special Abilities

Antimagic Susceptibility. The snake is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the snake must succeed on a Constitution saving throw against the caster's spell save DC or return to the textile to which it is bound for 1 minute.

Immutable Form. The snake is immune to any spell or effect that would alter its form.

Magic Weapons. The snake's weapon attacks are magical.

Shifting Form. The snake can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage and the creature is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

Source: Creature Codex · OGL/Open